Manuscript critique helps writers think about how they are using or subverting cognitive frames.

Over the past few installments, we’ve explored quests and investigations, memories and pilgrimages, transformations, utopias, hauntings, and games. Each of these narrative frames offers a distinct way of organizing a story, guiding both the writer in shaping it and the reader in experiencing it. These are ways of structuring attention, expectation, and meaning. To write with frames in mind is to recognize that stories are never neutral. They arise from cognitive habits, cultural patterns, and imaginative traditions.

Frames are invisible. Readers don’t usually think, “Ah, this is a pilgrimage” or “I’ve entered a game.” They simply respond. They feel suspense in a mystery because the investigation frame tells them to notice details. They feel awe in a quest because the frame positions obstacles as stages on a journey. They feel unsettled in a haunted narrative because the frame insists the past has not been buried. Writers who understand these dynamics gain an advantage. They can work with the frame or they can subvert it deliberately, creating surprise by breaking expectation.

No single frame is sufficient for all stories. A novel might weave several together: a quest infused with memory, a dystopia haunted by the past, a transformation staged as a game. Frames overlap, conflict, or echo, producing new textures. 

Consider the difference in emphasis across frames. The quest is outward-facing, concerned with obstacles and progress. The memory frame folds inward, looping between past and present. The pilgrimage emphasizes process over resolution, while the transformation frame focuses on the shock of change. Dystopias stretch social systems until they crack; haunting collapses time; the game unsettles form itself. Each frame has its own gravitational pull. Each orients the reader differently.

For the writer, the challenge is to become conscious of which frames dominate a draft and why. Awareness transforms revision. If a novel feels stagnant, perhaps the quest frame could provide momentum. If a memoir feels flat, leaning into the memory frame might enrich its layering. If a speculative story feels too abstract, dystopian framing can tether it to lived fears. By naming the frame, writers sharpen their tools.

Because frames operate beneath conscious awareness, writers often cannot see which ones they are using—or whether they are using them effectively. A publishing consultant provides the distance necessary to notice. They might point out that a manuscript framed as a quest drifts into aimlessness because the goal is unclear. They might reveal that a dystopia leans on world-building but leaves its characters underdeveloped. They might highlight that a game frame delights in cleverness but fails to give readers a reason to care. The consultant’s role is to clarify how existing frames are functioning, and how they might be refined.

Frames shape reader expectation in subtle ways. Readers bring their own histories with them. A mystery lover recognizes investigative cues immediately, while a reader of Gothic fiction expects haunting even before it appears. These anticipations can work for or against a manuscript. A consultant can help a writer see where expectations align and where they may clash. Sometimes clashing is the point—a novel that begins as a quest but collapses into absurdity may reveal the fragility of heroism. Sometimes it is unintentional, leaving readers disappointed because the story never delivered what its opening promised.

What sets this approach apart from generic writing advice is its attention to cognition. Frames are patterns of thought embedded in how humans understand the world. To frame a story as a journey, an investigation, or a haunting is to tap into universal habits of sense-making. Readers respond because these frames mirror how we live: we search, we remember, we seek meaning, we fear the persistence of the past, we imagine better or worse futures, we play. 

To think about frames is, in a sense, to think about responsibility. Writers wield powerful tools when they engage with cognitive structures. They can reinforce cultural myths or question them. They can offer comfort through familiarity or provoke reflection by breaking convention. Awareness allows choice. Without it, a manuscript may default to frames unconsciously, repeating tired patterns without purpose. With it, a writer can take hold of tradition, bend it, and open it toward fresh possibilities.

In many ways, framing is just another word for perspective. It is the way we place borders around experience, the way we shape chaos into meaning. Writers, by choosing their frames, teach readers how to interpret their stories. The point is to encourage attentiveness. To recognize that behind every narrative lies a structure shaping how it is read. To realize that feedback and manuscript critique can reveal these structures, sharpening the craft. And to invite writers to see themselves as builders of the very frames through which readers think and feel.

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The Game Frame: Stories of Play